DISSUASION AND EDUCATION: PREVENTING AND TREATING INTERNET GAME ADDICTION FOR ADOLESCENTS
DOI:
https://doi.org/10.55197/qjssh.v6si2.995Keywords:
dissuasion, education, internet gaming, addictionAbstract
Internet game addiction among adolescents has become a global issue that affects their mental, physical, and social health. The background to this problem involves the increasing access to technology and the popularity of online games, which often leads to excessive use and addictive behavior. This article aims to explore the role of dissuasion and education as effective strategies in preventing and treating internet game addiction among adolescents. The approach used in writing this article is a literature study, which includes an analysis of various academic sources, research reports, and relevant case studies. The results of this study suggest that dissuasion, through family communication and information campaigns, can reduce the risk of addiction by increasing awareness about the dangers of internet gaming. Meanwhile, education, through formal and informal education, as well as life skills training and active individual roles, can provide the knowledge and skills needed for adolescents to manage time and use technology wisely. The combination of dissuasion and educational strategies supported by a conducive family and school environment shows great potential in preventing and treating internet game addiction.
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